Sith hell knight A gray-skinned hell noble variant with hit points between that of the Hell knight and the baron of Hell (750 hp). Not even a radiation suit will protect the player from taking damage from the clouds (400 hp). Tortured soul A floating pain elemental variant that spits out dense, suffocating clouds of contaminated chlorine which will cause extreme pain to anything nearby. These floating mechanical squids move quickly and fire an extremely fast and painful ball of plasma (150 hp). Security droid Another resurrected enemy on the space station. Found exclusively in the green zone (140 hp). In addition to utilizing the standard Doom II bestiary, there are several custom monsters.ĭark trooper Dead security guards on board the space station that were resurrected by the hellspawn. It's incredibly cool to get a look at this version of Doom 4 that never got to flourish, if only for the sake of history, so hopefully we'll get to see more of it one day.Content Custom monsters Gameplay-wise, though, you can see some similarities in what it went on to be. Obviously being from 2012, it would have been designed with the PS3/ Xbox 360 in mind, the games of which by and large had a severe lack of colour, often looking quite muddy compared to the brighter tones of previous console generations. Doom 4 undoubtedly looks pretty bloody, fleshy, and gorey, just like any of the other games, but from the 2012 iteration, it looks like it would have had quite a darker tone to it.Īesthetically it looks more like Dead Space than any of its other games, and is a far cry from the honestly quite colourful, and critically-acclaimed, 2016 version. Doom 3 had been released in 2004, and id Software wasn't sure how to approach a sequel, which Noclip discusses in its documentary on the series. If you weren't aware, Doom 4 was in development for quite a long time. To see this content please enable targeting cookies.
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